The Growing Link Between Video Games and the Music Industry

When one thinks of video games, what is the firstcommonplace on consoles, the music within a
thing that comes to mind? Graphics, sound, etc., butgame is no longer limited to synthesized sounds. This
certainly not music. Because of the majorallows the game
technological advance within the 10 years, videoenvironment to become more atmospheric. This also
games and music is something that now walks handmeans well known
in hand. The more complicated and realistic, themusic can be placed within a game. When Sony
better the music will be.In the early days ofreleased the play station,
videogames, music played no great part when itit was not long before they released their
came to playing a game. Sounds were used simplygroundbreaking title,
to illustrate actions.Wipeout. This game was a high energy racing game,
Take for example Pong, one of the originalaccompanied by a
commercially availablefast and thrilling soundtrack featuring such artists as
computer games, developed in the 1950's. Itthe Chemical
comprised of two 'bats'Brothers, Orbital and Leftfield. Within the game it
represented on screen as rectangles and a ball. Thewas possible to
object was to playselect the track you wished to be heard as you
a kind of tennis game, while bleeps represented theraced through winding
ball hitting thetunnels and over vast canyons. The music in this
bat. The game was basic but it caught thegame was possibly
imagination of playersmore important than the game itself, and indeed the
around the globe. In 1972 the Magnavox Odysseysoundtrack was
was released in the US,released as an album. This illustrated the soundtracks
the first games console ever made. However it wasimportance
a completely silentwithin a game, akin to film music, and paved the
machine. It was not until Atari released the Atariway for musicians'
Video Computerinvolvement in the games industry. The follow up
System in 1977 that sounds really made impact upontitles in this series
games. These werealso involved acts such as Prodigy, Underworld and in
still only very basic sound effects though.What camethe most recent
next could be described as the beginnings of videoversion, DJ Sasha. A host of acts have appeared on
gamegames since. Mogwai
music. Space Invaders, a basic arcade game arrivedcreated the soundtrack for Actua Ice Hockey 2 and
with a menacingAsh earned ?600,000
tune set to put fear into its players. The tunein royalties for their track on Gran Turismo. Grand
actually became moreTheft Auto is
frantic as the 'Invaders' came closer to their goal,known for its in game radio stations, and Grand
while the playerTheft Auto 4: Vice
tries to destroy them. This had the effect of raisingCity, Interactive eighties themed version of the
the bloodgame boasts several
pressure and heart rate of its players, absorbingselectable radio stations with a variety of artists
them fully into thisfrom the Eighties
world. The game was phenomenally successful dueincluding Gary Newman and Blondie Again the
to the fact it was thesoundtrack to this game
first interactive audiovisual game that made itswill be released as an album. So it seems that, as
players feel anthe case is with a
adrenalin rush.Over the next 10 years, games weregood film, the soundtrack to a game provides as
to become more sophisticated alongmuch of the experience
with their sound tracks. Through the eighties, wellas any graphics.The music industry is set to benefit
known games suchfrom this relatively new medium.
as Pacman, Donkey Kong and Tetris all arrived withArtists being heard on games are able to promote
unique soundtrackstheir music directly
played through low-tech sound processors. Individualat their target audience, 18-25 year olds, while
composers, suchcollecting royalties
as Shigeru Myamoto, creator of music for the Zeldafrom the sale of the game. The artist's appearance
series of games,also works as
became recognised through their work on games,promotion for the game, meaning the two industries
and in 1989 Michaelwork well together.
Jackson saw the potential video games had forMusic is also significant as far as determining the
promoting music,quality of a game.
releasing his own title, Moonwalk. It featuredThe soundtrack plays a very important role; similar
synthesised versions ofto the way it
Billie Jean and Beat It. He was to pave the way forworks in film. However, there are of course, major
many artists whodifferences between
have contributed to computer games in more recentgames and film In fact it seems the music within a
times.It is indisputable that since the release of thegame is more
Playstation, Sony hasimportant than it is in film, interacting with the
dominated the games industry, with Nintendo laggingplayers reactions
behind. The newestand completing the full experience.Over the next
console from Sony, the Playstation 2 doesfew years, consoles such as the Playstation 2 will
everything the PSX did, butstart
with much improved graphics and sound, and a DVDto integrate more in homes, becoming as common
player. It can beas items like video
connected to the net for online gaming and webplayers or stereos. This new entertainment system
browsing. This machineencompassing
is a true multimedia system. Nintendo has caught upaudio-visual playing with multimedia capabilities will
slightly with thereplace the
game cube, and Microsoft has made their entranceneed for such items. It is important therefore the
with the X-Box, bothmusic industry
offering high quality sound and visuals. Sony'skeeps up with this medium in order to continue
success can be putbenefiting from itMary Anne Winslow is a member of
down to the fact they applied quality music andEssay Writing Service counselling department team
video to their gamesand a dissertation writing consultant. Contact her to
from the start.With CD quality sound nowget free counselling on custom essay writing.